Razer Onza Review

Razer are known for their high quality peripherals in the PC world but are now throwing their hat into the console ring with the Onza, a high quality, tournament ready Xbox 360 controller. How does it hold up? Check our video review below, or continue reading for more details.

The Onza is a swanky controller; offering adjustable analog sticks, two extra programmable bumpers and backlit hyperesponse action buttons, Razer has really upped the ante over the official Xbox 360 controller. First things first, the controller is wired so if you have an issue with cords running across the floor then this controller is not for you. The Onza is all about response time, so a wired connection is always going to offer the quickest response possible. Thankfully the controller cable is a high quality braided cable with plenty of length.

The controller is really light, much lighter than the official controller or most 3rd party offerings out there. It does feel a little small in the hand, but after a few hours of gameplay, you won’t even notice the difference. The backlit hyperesponse action buttons are a great feature; rather than “pushing” a button press will render you a fast, and solid click. It seems to respond just a little quicker than the official controller, and once you get used to the click feel you won’t know how you lived without it. The buttons are backlit which can come in handy in darkened rooms but don’t offer any real advantage other than looking pretty sweet.

The big drawcard of the Onza is the adjustable analog sticks; simply by twisting the dial that is under the thumbpad you can either tighten or loosen the resistence offered by the stick. This is perfect for all sorts of situations; really tighten the resistance when playing an RTS for superior scrolling speed, or loosen it so your movements are slow and fluid while sniping in Call of Duty. It works really well, although you need to spend some time to see which setting works best for you.

The Onza also features two extra bumper buttons that are fully programmable. Initially, the extra bumper buttons feel absolutely foreign, but after a few hours, you will adjust perfectly. These bumpers can be programmed to any controller function with ease; simply hit the corresponding button on the bottom of the controller, and hit the action button you want to use. A perfect example of when this came in handy was when I mapped the analog click button for melee in CoD to the extra left shoulder button. Now melee was a much easier task, and my score took a hefty bonus for such a mapping. The fact you can change these mapping on the fly with ease is what makes it such a valuable feature, and one of the key reasons you should be looking at the controller.

The icing on the cake is the directional buttons; the fact that they are buttons rather than a circular d-pad. Left, right, up and down are all seperate buttons which means no more accidental diagnal incidents, allowing the gamer far more precision than the official controller from Microsoft.

The one issue with the controller was with the left and right triggers, simply being that they were too stiff. The triggers pertrude straight out from the control and feel rather rigid. A few hours of gaming loosened them up a little, but in the end you’ll adjust to the controller and it won’t be a major issue.

Razer have really stepped it up a notch with the release of the Onza for the Xbox 360. The controller offers a number of fantastic customisation options for a gamer looking to get al ittle more out of their gameplay experience. If you have a need for a pro controller and you don’t mind having a cable runnin across the floor then we would have no hesitation recommending the Onza.

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